DOCS / GAMES / STARCRAFT 2

StarCraft 2 coverage. Coming soon.

StarCraft 2 is seeded in the catalogue at /v1/games/sc2 with status: coming_soon. Fixtures, results and brackets flip on when the game goes live.

Coming-soon games still return a real catalogue row at /v1/games/sc2; the status field is the source of truth for what is live. Fixture and match endpoints return 200 + an empty data array with a meta.note until the cutover.
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What will land

GET /v1/tournaments?game=sc2

Active SC2 tournaments

GSL Code S and Code A (AfreecaTV / OGN Korean premier), ASL, ESL Pro Tour (IEM Katowice / Cologne / Dallas), ESL Open Cup weekly online cups, DreamHack, World Team League.

GET /v1/matches?game=sc2

Matches by game

Bo3, Bo5 and Bo7 with per-game scores. Cursor pagination, never offset. Up to 200 per page.

GET /v1/matches/:id

One match

Canonical record — players, race matchups (TvP / ZvT / ZvZ), broadcast, scheduled time, final score.

GET /v1/teams/:slug

Player and team pages

StarCraft 2 is largely individual — most "teams" are sponsor banners. Roster, recent results, race, head-to-head.

Capability flags

SC2 will launch with fixtures, results and brackets. match_stats (per-game APM, build-order and unit-composition depth) is coming soon. Asking for a capability that isn’t live yet returns 200 with meta.note rather than 402, so the omission is visible without becoming a billing error.

Catalogue

The SC2 catalogue indexes the in-game objects referenced in fixtures and match prose:

Watch this space

/v1/games is the canonical view — read it once at startup (or poll it) to discover when SC2 flips to live.

Attribution

SC2 reference data is sourced from Liquipedia contributors. Every response will include a meta.sources array with article URLs and licence — same hard rule as the live games, set out in our Attribution Policy.